C++ Programming Language in Detail | C++ Programming Lessons

C++ Detailed Lessons

Introduction to C++ :

C++ is a high-performance programming language that is widely used for developing systems software, games engines, and desktop and mobile applications. It was developed by Bjarne Stroustrup in 1979 as an extension of the C programming language. C++ adds object-oriented and generic programming features to C, making it a powerful and flexible language.

Here is a simple "Hello, World!" program in C++:

#include <iostream> 
int main() 
{
std::cout << "Hello, World!" << std::endl;
 return 0
}

To compile and run this program, you will need a C++ compiler installed on your computer. There are several options available, such as GCC and Clang.

If you are new to C++ programming, I recommend starting with a good tutorial or book to learn the basics of the language. There are many online resources available.




Outlines or Structure of our Lessons :


Section 1 - Getting Started 
  • Object-Oriented Fundamentals
    • Programming Paradigms
    • Conquering Complexity
  • C++ Basics
    • Built-in Types, Arrays and Pointers
    • Comments, Keywords, I/O Streams
    • Built-in Operators and Control Constructs
    • Dynamic Free Store Operators
  • C++ Functions
    • Definition and Prototypes
    • Inline Functions
  • Structures and References

Section 2 - Classes and Objects

  • Encapsulation
    • Data Members, Member Functions
    • Private and Public
  •  Constructors and Destructors
    • Default Arguments
    • Storage Allocation and Deallocation
    • Pointer
    • Copy Constructors

Section 3 - Overloading

  • Overloading Functions
  • Overloading Operators
    • Unary and Binary Operators
    • Initialization vs. Assignment
    • Stream Input and Output

Section 4 - Polymorphic Programming

  • Inheritance
    • Public Inheritance and Subtyping
    • Base and Derived Classes
    • Constructors and Destructors
    • Base Class Initialization
    • Using Protected keyword
  • Virtual Functions
    • Base Class Pointers and References
  • Dynamic Binding
    • Abstract Base Classes
    • Pure Virtual Functions
    • Virtual Destructors

Section 5 - Code Reuse in C++

  • Containment
    • Objects as Data Members
    • Member Initialization
  • Private Inheritance 
    • Base and Derived Relationship
    • Access Declarations

Section 6 - Designing with C++

  • Templates
    • Template Functions
    • Template Classes
  • Exceptions
    • Exception Hierarchies

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